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1. |
Have a clear idea of what you want your printed piece to accomplish.
If your piece has no focus, whether you are designing a business card, an advertising flyer or a newsletter, you will confuse your reader and waste your money. Write down your objectives and organize them according to importance. |
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2. |
Write down all the copy (text) for the piece.
All graphic designs start as thoughts which are symbolized, first, by words in our minds. Put those words down on paper and then spend time crafting them. Your design, no matter how clever, can't save a poorly-communicated idea. When your copy is finalized, type it up. |
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3. |
Determine the final printed size of your piece.
Here are some common sizes:
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4. |
Sketch.
Don't try to create the final design before you do some doodling. Make a few thumbnail-size drawings, indicating the major blocks of copy with boxes, minor areas with a simple line (squiggles optional). A handy rule of thumb is to divide the area into thirds and make the most important element take up most of two-thirds of the design. |
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5. |
Draw out the final design full-size using a standard paper size.
If you are providing a hand drawing for a designer to use for a guide, write out the headlines and uses boxes to indicate the other elements of the design. If you are creating the final artwork on your computer, here are some practical tips: Start with a margin all around the sheet that is no less than 5/16" (.3125) to provide the press with gripper area. Use no more than 2 fonts within the piece. Doing so will make your piece look unprofessional, make the piece less readable and more confusing. You may use variations of the fonts (bold, italic, underline) but keep in mind that if you emphasize everything, nothing will be emphasized. Do not count on the printer having the clipart you imagine. Images taken from the Internet are almost never of reproducible quality. Check out our file specifications here. |
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6. |
Make the design decisions yourself.
Committees can seldom create good designs. Rely on your own creativity. The committee can be helpful in Step 2 above, but after that it will tend to diffuse the focus. |
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